This week, AudioKit was released for Swift/Obj-C. This is all very exciting if you’re the least bit interested in aspects of programming audio or music making.
Here is the blurb announcement from createdigitalmusic.com :
AudioKit is a promising-looking new open source tool set for coding synthesizers, music, and sound on Apple platforms (though it could certainly be ported to other places if you have the time).
The draw: you get not only a robust library but loads of examples and tests, too, for a variety of applications, in both Objective-C and Apple’s new Swift language. And it’s free. The contributors will look familiar – and the core engine comes from community contributions around that most enduring of synthesis tools, Csound. (For those worried about obsolescence and the pace of technology, Csound has its roots in tools developed one half century ago, so in computer terms more or less the dawn of time.) In fact, what AudioKit is in effect is Csound as an audio engine, with Objective-C and Swift as the API – no orchestra/score files required. (And if you don’t know what I just said about “scores” and “orchestras” but do know Objective-C and Swift, well, this is definitely for you.)